[/============================================================================
  Boost.Geometry (aka GGL, Generic Geometry Library)

  Copyright (c) 2009-2011 Barend Gehrels, Amsterdam, the Netherlands.
  Copyright (c) 2009-2011 Mateusz Loskot, London, UK.
  Copyright (c) 2009-2011 Bruno Lalande, Paris, France.

  Use, modification and distribution is subject to the Boost Software License,
  Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
  http://www.boost.org/LICENSE_1_0.txt)
=============================================================================/]

[section:quickstart Quick Start]

This Quick Start section shows some of the features of __boost_geometry__
in the form of annotated, relatively simple, code snippets.

The code below assumes that `boost/geometry.hpp` is included, and that `namespace 
boost::geometry` is used. __boost_geometry__ is header only, so including 
headerfiles is enough. There is no linking with any library necessary.

[quickstart_include]

[h3 Cartesian]

It is possible to use only a small part of the library. For example: the 
distance between two points is a common use case. __boost_geometry__ can calculate
it from various types. Using one of its own types:

[quickstart_distance]

If the right headers are included and the types are bound to a coordinate
system, various other types can be used as points: plain C array's, __boost_array__'s, 
__boost_tuple__'s, __boost_fusion__ imported structs, your own classes...

Registering and using a C array:
[quickstart_register_c_array]
[quickstart_distance_c_array]

Another often used algorithm is point-in-polygon. It is implemented in __boost_geometry__
under the name `within`. We show its usage here checking a __boost_tuple__ (as a point)
located within a polygon, filled with C Array point pairs.

But it is first necessary to register a __boost_tuple__, like the C array: 
[quickstart_register_boost_tuple]
[quickstart_point_in_polygon]

We can calculate the area of a polygon:
[quickstart_area]

By the nature of a template library, it is possible to mix point types.
We calculate distance again, now using a C array point and a __boost_tuple__ point:
[quickstart_distance_mixed]

The snippets listed above generate the following output:

[pre
Distance p1-p2 is: 1.41421
Distance a-b is: 2.23607
Point p is in polygon? true
Area: 3.015
Distance a-p is: 2.87924
]


[h3 Non-Cartesian]

It is also possible to use non-Cartesian points. For example: points on a sphere.
When then an algorithm such as distance is used the library "inspects" that it
is handling spherical points and calculates the distance over the sphere,
instead of applying the Pythagorean theorem.

[note __boost_geometry__ supports a geographical coordinate system, but that is
in an extension and not released in the current Boost release.]

We approximate the Earth as a sphere and calculate the distance between Amsterdam
and Paris:
[quick_start_spherical]

It writes: [pre Distance in miles: 267.02]

[h3 Adapted structs]

Finally an example from a totally different domain: developing window-based 
applications, for example using QtWidgets. As soon as Qt classes are registered 
in __boost_geometry__ we can use them. We can, for example, check if two 
rectangles overlap and if so, move the second one to another place:

[quickstart_qt]


[h3 More]
In the reference many more examples can be found.

[endsect]
