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## Class scoped_connection

boost::signals2::scoped_connection — Limits a signal-slot connection lifetime to a particular scope.

## Synopsis

    // In header: <boost/signals2/connection.hpp>

    class scoped_connection : public connection {
    public:
      // construct/copy/destruct
      scoped_connection();
      scoped_connection(const connection&);
      ~scoped_connection();

      // public methods
      scoped_connection & operator=(const connection &);
      connection release();
    private:
      // construct/copy/destruct
      scoped_connection(const scoped_connection&);
      scoped_connection& operator=(const scoped_connection&);
    };

## Description

A connection which automatically disconnects on destruction.

###### Thread Safety

The methods of the `scoped_connection` class (including those inherited from its base `connection` class) are thread-safe with the exception of connection::swap, release, and the assignment operator A `scoped_connection` object should not be accessed concurrently when any of these operations is in progress. However, it is always safe to access a different `connection` object in another thread, even if it references the same underlying signal-slot connection.

### `scoped_connection` public construct/copy/destruct

1.     scoped_connection();

   Default constructs an empty scoped_connection.

   Postconditions: | `connected() == false`
   Throws: | Will not throw.

2.     scoped_connection(const connection& other);

   Effects: | `this` references the connection referenced by `other`.
   Postconditions: | `connected() == other.connected()`
   Throws: | Will not throw.

3.     ~scoped_connection();

   Effects: | If `this->connected()`, disconnects the signal-slot connection.

### `scoped_connection` public methods

1.     scoped_connection & operator=(const connection & rhs);

   Effects: | `this` references the connection referenced by `rhs`. If `this` already references another connection, the old connection will be disconnected first.
   Postconditions: | `connected() == rhs.connected()`

2.     connection release();

   Effects: | Releases the connection so it will not be disconnected by the `scoped_connection` when it is destroyed or reassigned. The `scoped_connection` is reset to the NULL connection after this call completes.
   Postconditions: | `connected() == false`
   Returns: | A connection object referencing the connection which was released by the `scoped_connection`.

### `scoped_connection` private construct/copy/destruct

1.     scoped_connection(const scoped_connection& other);

   The scoped_connection class is not copyable. It may only be constructed from a `connection` object.

2.     scoped_connection& operator=(const scoped_connection& rhs);

   The scoped_connection class is not copyable. It may only be assigned from a `connection` object.