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<section xmlns:xi="http://www.w3.org/2001/XInclude" id="function.tutorial"
         last-revision="$Date: 2005/03/18 04:54:32 $">
<title>Tutorial</title>

<using-namespace name="boost"/>

<para> Boost.Function has two syntactical forms: the preferred form
and the portable form. The preferred form fits more closely with the
C++ language and reduces the number of separate template parameters
that need to be considered, often improving readability; however, the
preferred form is not supported on all platforms due to compiler
bugs. The compatible form will work on all compilers supported by
Boost.Function. Consult the table below to determine which syntactic
form to use for your compiler.

  <informaltable>
    <tgroup cols="2" align="left">
      <thead>
        <row>
          <entry>Preferred syntax</entry>
          <entry>Portable syntax</entry>
        </row>
      </thead>
      <tbody>
        <row>
          <entry>
            <itemizedlist spacing="compact">
              <listitem><simpara>GNU C++ 2.95.x, 3.0.x, 3.1.x</simpara></listitem>
              <listitem><simpara>Comeau C++ 4.2.45.2</simpara></listitem>
              <listitem><simpara>SGI MIPSpro 7.3.0</simpara></listitem>
              <listitem><simpara>Intel C++ 5.0, 6.0</simpara></listitem>
              <listitem><simpara>Compaq's cxx 6.2</simpara></listitem>
	      <listitem><simpara>Microsoft Visual C++ 7.1</simpara></listitem>
            </itemizedlist>
          </entry>
          <entry>
            <itemizedlist spacing="compact">
              <listitem><simpara><emphasis>Any compiler supporting the preferred syntax</emphasis></simpara></listitem>
              <listitem><simpara>Microsoft Visual C++ 6.0, 7.0</simpara></listitem>
              <listitem><simpara>Borland C++ 5.5.1</simpara></listitem>
              <listitem><simpara>Sun WorkShop 6 update 2 C++ 5.3</simpara></listitem>
              <listitem><simpara>Metrowerks CodeWarrior 8.1</simpara></listitem>
            </itemizedlist>
          </entry>
        </row>
      </tbody>
    </tgroup>
  </informaltable>

</para>

<para> If your compiler does not appear in this list, please try the preferred syntax and report your results to the Boost list so that we can keep this table up-to-date.</para>

<using-class name="boost::function"/>

<section>
<title>Basic Usage</title> <para> A function wrapper is defined simply
by instantiating the <computeroutput>function</computeroutput> class
template with the desired return type and argument types, formulated
as a C++ function type. Any number of arguments may be supplied, up to
some implementation-defined limit (10 is the default maximum). The
following declares a function object wrapper
<computeroutput>f</computeroutput> that takes two
<computeroutput>int</computeroutput> parameters and returns a
<computeroutput>float</computeroutput>:

  <informaltable>
    <tgroup cols="2" align="left">
      <thead>
        <row>
          <entry>Preferred syntax</entry>
          <entry>Portable syntax</entry>
        </row>
      </thead>
      <tbody>
        <row>
          <entry>
<programlisting name="function.tutorial.arith.cxx98"><classname>boost::function</classname>&lt;float (int x, int y)&gt; f;</programlisting>
</entry>
<entry>
<programlisting name="function.tutorial.arith.portable"><classname alt="functionN">boost::function2</classname>&lt;float, int, int&gt; f;</programlisting>
</entry>
          </row>
        </tbody>
      </tgroup>
    </informaltable>
</para>

<para> By default, function object wrappers are empty, so we can create a 
function object to assign to <computeroutput>f</computeroutput>:

<programlisting name="function.tutorial.int_div">struct int_div { 
  float operator()(int x, int y) const { return ((float)x)/y; }; 
};</programlisting>
<programlisting name="function.tutorial.use_int_div">f = int_div();</programlisting>
</para>

<para> Now we can use <computeroutput>f</computeroutput> to execute
the underlying function object
<computeroutput>int_div</computeroutput>:

<programlisting name="function.tutorial.call_int_div">std::cout &lt;&lt; f(5, 3) &lt;&lt; std::endl;</programlisting>
</para>

<para> We are free to assign any compatible function object to
<computeroutput>f</computeroutput>. If
<computeroutput>int_div</computeroutput> had been declared to take two
<computeroutput>long</computeroutput> operands, the implicit
conversions would have been applied to the arguments without any user
interference. The only limit on the types of arguments is that they be
CopyConstructible, so we can even use references and arrays:

  <informaltable>
    <tgroup cols="1" align="left">
      <thead><row><entry>Preferred syntax</entry></row></thead>
      <tbody>
        <row>
          <entry>
<programlisting name="function.tutorial.sum_avg_decl.cxx98"><classname>boost::function</classname>&lt;void (int values[], int n, int&amp; sum, float&amp; avg)&gt; sum_avg;</programlisting>
</entry>
        </row>
      </tbody>
    </tgroup> 
  </informaltable>
  <informaltable>
    <tgroup cols="1" align="left">
      <thead><row><entry>Portable syntax</entry></row></thead>
      <tbody>
        <row>
<entry>
<programlisting name="function.tutorial.sum_avg_decl.portable"><classname alt="functionN">boost::function4</classname>&lt;void, int*, int, int&amp;, float&amp;&gt; sum_avg;</programlisting>
</entry>
          </row>
        </tbody>
      </tgroup>
    </informaltable>

<programlisting name="function.tutorial.sum_avg">void do_sum_avg(int values[], int n, int&amp; sum, float&amp; avg)
{
  sum = 0;
  for (int i = 0; i &lt; n; i++)
    sum += values[i];
  avg = (float)sum / n;
}</programlisting>


<programlisting name="function.tutorial.use_sum_avg">sum_avg = &amp;do_sum_avg;</programlisting>
</para>

<para> Invoking a function object wrapper that does not actually
contain a function object is a precondition violation, much like
trying to call through a null function pointer, and will throw a <classname>bad_function_call</classname> exception). We can check for an
empty function object wrapper by using it in a boolean context (it evaluates <computeroutput>true</computeroutput> if the wrapper is not empty) or compare it against <computeroutput>0</computeroutput>. For instance:
<programlisting name="function.tutorial.check_empty">if (f)
  std::cout &lt;&lt; f(5, 3) &lt;&lt; std::endl;
else
  std::cout &lt;&lt; "f has no target, so it is unsafe to call" &lt;&lt; std::endl;</programlisting>
</para>

<para> Alternatively,
<computeroutput><methodname>empty</methodname>()</computeroutput>
method will return whether or not the wrapper is empty.  </para>

<para> Finally, we can clear out a function target by assigning it to <computeroutput>0</computeroutput> or by calling the <computeroutput><methodname>clear</methodname>()</computeroutput> member function, e.g., 
<programlisting name="function.tutorial.clear">f = 0;</programlisting>
</para>

</section>

<section>
  <title>Free functions</title>
<para> Free function pointers can be considered singleton function objects with const function call operators, and can therefore be directly used with the function object wrappers: 
<programlisting name="function.tutorial.mul_ints">float mul_ints(int x, int y) { return ((float)x) * y; }</programlisting>
<programlisting name="function.tutorial.use_mul_ints">f = &amp;mul_ints;</programlisting>
</para>

<para> Note that the <computeroutput>&amp;</computeroutput> isn't really necessary unless you happen to be using Microsoft Visual C++ version 6. </para>
</section>

<section>
  <title>Member functions</title>

<para> In many systems, callbacks often call to member functions of a
particular object. This is often referred to as "argument binding",
and is beyond the scope of Boost.Function. The use of member functions
directly, however, is supported, so the following code is valid:

<programlisting name="function.tutorial.X">struct X {
  int foo(int);
};</programlisting>

  <informaltable>
    <tgroup cols="2" align="left">
      <thead>
        <row>
          <entry>Preferred syntax</entry>
          <entry>Portable syntax</entry>
        </row>
      </thead>
      <tbody>
        <row>
          <entry>
<programlisting name="function.tutorial.mem_fun.cxx98"><classname>boost::function</classname>&lt;int (X*, int)&gt; f;

f = &amp;X::foo;
  
X x;
f(&amp;x, 5);</programlisting>
</entry>
<entry>
<programlisting name="function.tutorial.mem_fun.portable"><classname alt="functionN">boost::function2</classname>&lt;int, X*, int&gt; f;

f = &amp;X::foo;
  
X x;
f(&amp;x, 5);</programlisting>
</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</para>

<para> Several libraries exist that support argument binding. Three such libraries are summarized below:
<itemizedlist>
  <listitem> <para><libraryname>Bind</libraryname>. This library allows binding of
  arguments for any function object. It is lightweight and very
  portable.</para></listitem>

  <listitem> <para>The C++ Standard library. Using
  <computeroutput>std::bind1st</computeroutput> and
  <computeroutput>std::mem_fun</computeroutput> together one can bind
  the object of a pointer-to-member function for use with
  Boost.Function:

  <informaltable>
    <tgroup cols="2" align="left">
      <thead>
        <row>
          <entry>Preferred syntax</entry>
          <entry>Portable syntax</entry>
        </row>
      </thead>
      <tbody>
        <row>
          <entry>
<programlisting name="function.tutorial.std_bind.cxx98">  <classname>boost::function</classname>&lt;int (int)&gt; f;
X x;
f = std::bind1st(
      std::mem_fun(&amp;X::foo), &amp;x);
f(5); // Call x.foo(5)</programlisting>
</entry>
<entry>
<programlisting name="function.tutorial.std_bind.portable">  <classname alt="functionN">boost::function1</classname>&lt;int, int&gt; f;
X x;
f = std::bind1st(
      std::mem_fun(&amp;X::foo), &amp;x);
f(5); // Call x.foo(5)</programlisting>
</entry>
          </row>
        </tbody>
      </tgroup>
    </informaltable>
</para>
</listitem>

  <listitem><para>The <libraryname>Lambda</libraryname> library. This library provides a powerful composition mechanism to construct function objects that uses very natural C++ syntax. Lambda requires a compiler that is reasonably conformant to the C++ standard. </para></listitem>
</itemizedlist>
</para>

</section>

<section>
  <title>References to Function Objects</title> <para> In some cases it is
  expensive (or semantically incorrect) to have Boost.Function clone a
  function object. In such cases, it is possible to request that
  Boost.Function keep only a reference to the actual function
  object. This is done using the <computeroutput>ref</computeroutput>
  and <computeroutput>cref</computeroutput> functions to wrap a
  reference to a function object:

  <informaltable>
    <tgroup cols="2" align="left">
      <thead>
        <row>
          <entry>Preferred syntax</entry>
          <entry>Portable syntax</entry>
        </row>
      </thead>
      <tbody>
        <row>
          <entry>
<programlisting name="function.tutorial.ref.cxx98">stateful_type a_function_object;
<classname>boost::function</classname>&lt;int (int)&gt; f;
f = <functionname>boost::ref</functionname>(a_function_object);

<classname>boost::function</classname>&lt;int (int)&gt; f2(f);</programlisting>
</entry>
<entry>
<programlisting name="function.tutorial.ref.portable">stateful_type a_function_object;
<classname alt="functionN">boost::function1</classname>&lt;int, int&gt; f;
f = <functionname>boost::ref</functionname>(a_function_object);

<classname alt="functionN">boost::function1</classname>&lt;int, int&gt; f2(f);</programlisting>
</entry>
          </row>
        </tbody>
      </tgroup>
    </informaltable>
</para>

<para> Here, <computeroutput>f</computeroutput> will not make a copy
of <computeroutput>a_function_object</computeroutput>, nor will
<computeroutput>f2</computeroutput> when it is targeted to
<computeroutput>f</computeroutput>'s reference to
<computeroutput>a_function_object</computeroutput>. Additionally, when
using references to function objects, Boost.Function will not throw
exceptions during assignment or construction.
</para>
</section>

<section>
  <title>Comparing Boost.Function function objects</title>

  <para>Function object wrappers can be compared via <code>==</code>
  or <code>!=</code> against any function object that can be stored
  within the wrapper. If the function object wrapper contains a
  function object of that type, it will be compared against the given
  function object (which must be either be
  <conceptname>EqualityComparable</conceptname> or have an overloaded <functionname>boost::function_equal</functionname>). For instance:</para>
  
  <programlisting name="function.tutorial.compare">int compute_with_X(X*, int);

f = &amp;X::foo;
assert(f == &amp;X::foo);
assert(&amp;compute_with_X != f);</programlisting>

   <para>When comparing against an instance of
   <code><classname>reference_wrapper</classname></code>, the address
   of the object in the
   <code><classname>reference_wrapper</classname></code> is compared
   against the address of the object stored by the function object
   wrapper:</para>

  <programlisting name="function.tutorial.compare-ref">a_stateful_object so1, so2;
f = <functionname>boost::ref</functionname>(so1);
assert(f == <functionname>boost::ref</functionname>(so1));
assert(f == so1); <emphasis>// Only if a_stateful_object is <conceptname>EqualityComparable</conceptname></emphasis>
assert(f != <functionname>boost::ref</functionname>(so2));</programlisting>

</section>

</section>

